Creating a magic weapon dmg

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Take an elven sword that glows in the presence of orcs, and acts as permanent bladesharp against them. Given the combat system that separates to hit and damage, these are two areas that can be affected jointly or separately, and even partially adversely.Ī common RQ item was a a bound spirit that would cast the bladesharp (or similar) spell for the wielder on command, eliminating the time and magical expenditure to fire off that spell.Įnhancing the weapon with a temporary spell had the tactical component that this advantage could be targeted with Countermagic spells, allowing second rank intervention for the non-fighters in group-vs-boss situations.Īlways-on magic should have a draw-back.

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Is it better to restrict magic use to time-limited casting onto weapons eg bladesharp? or do you allow Rune-weopens or weapons with a sorcerous matrix embedded that convey permanent benefits to the wielder? or weapons that give on one hand and hamper on the other eg +10% to combat skill but -10% to evade